21 h 07 the kids are asleep

The evening notebook

What got done, evening after evening.

Bugs, tuning, the ideas that work and the ones we throw away. With the real numbers. RSS feed.

  1. Mémoire vive

    Big Brother tries out his cards before he plays

    Mémoire vive has three opponents, named after school years. The strongest one does something the other two don’t.

  2. Wipe !

    “Can’t see the wall”

    One comment while playing on the iPhone, four causes, four fixes. Everyday life in a 3D dungeon.

  3. Rature

    A tower defense in ballpoint pen

    It all started with a silly question: what if the towers were drawn? Two evenings later, there was a game, a campaign and a two-player mode.

  4. Ressources inhumaines

    Thirty days, six endings

    In Inhuman Resources, you play the human resources AI for thirty days. What you accept and what you refuse decides the ending, and everyone’s fate.

  5. Wipe !

    Four bosses for the Observatory

    The fourth dungeon in Wipe! has four bosses, and each one has its own rule. Patches of light, planets on rails, a greenhouse that swallows you, a telescope that burns brambles.

  6. Panache

    A ranked game, even without friends

    Panache now has online rankings, a six-minute game mode, a campaign with three levels and an English radio voice. And if nobody is online, it tells you so.

  7. Panache

    The silent film of your game

    Panache is set in 1900, the year cinema was just getting started. So when a game ends, you can watch it again as a silent film, with golden title cards, and share it.

  8. Wipe !

    Companions who read the mechanics

    In Wipe!, you go in as a group of four. If you’re short of friends, the AI fills the group, and it knows how to get out of the red zone. On 22 October, the game also became playable with other people.

  9. Panache

    A drone game repainted in 1900

    Panache didn’t start from a blank page, but from an open-source strategy game by Simon Willison. In two days, its drones became airships.

  10. Rembobine

    The Tamagoyle’s tantrums

    One player died three times in the same spot. It wasn’t their fault. It was 30 pixels.

  11. Rembobine

    The friends were shouting into the void

    On the bench, four bonuses ended up under 10% wins, against 69% for the best one. The number showed what nobody had noticed.

  12. Wipe !

    Wipe! changes engines

    Wipe! was made with Godot. On 18 October, it moved to Unity, and that same evening it was running on the iPhone.

  13. Rembobine

    Detention is complete

    Ten difficulty levels, one for each school punishment, from a warning to expulsion. And a final level that almost nobody will win.

  14. Rembobine

    The living room becomes the screen

    In Detention +4, two bosses change the room itself. The Snake swallows the screen and the floor turns into a 3310. As for the Zapper, it channel-hops the living room.

  15. Rembobine

    It was called “Récré sans fin”

    On Rembobine’s first evening, the game didn’t have a name yet. By the next morning it had one, and bots to tune its difficulty.